Powerworks

Powerworks final_v3_fix

  • Renamed the points to decrease confusion (map is still confusing af, but with different letters)
  • Point E now captures much faster
  • Fixed tons of lighting issues
  • Added a ramp onto a traincart from the left of A side
  • Redesigned some indoors rooms
  • Multiple minor fixes and adjustments
  • No one reads this anyways
  • Fixed an error, where the time would not be added for BLU after they capture Point B
  • Fixed an error which caused the BLU team members in their respawn rooms to teleport to RED's second spawn room after capturing Point B
  • Added a room on entrance to Point C yard to break sightlines
  • Added / fixed sound effects for Point E opening
  • Minor cosmetic changes and fixes
All updates prior to this are listed in the Steam Workshop page.

  • Added extra routes for attacking the C and D control points (boards leading upwards onto pipes on C and extra vent flank on D)
  • Added a fence cutting a sightline on point C
  • Added a forklift cutting a sightline in the furnace area
  • Added Rick May memorial statues
  • Added more arrows, decorations and props
  • The door from point B to Main E is now locked after capturing point B by the BLU team
  • The door between point D and Main E leading into small room with vent exit is now one-sided, can be accessed from the vent exit side
  • The Main E point's opening sounds are louder now
  • Various small visual corrections