First proper update to Port Pegleg. Got some feedback, changed things accordingly.
- Moved the centre Control Point on the Pirate Ship to the middle deck
- Added cover on Pirate Ship, mostly around the Control Point, to weaken Sniper sightlines
- Blocked off accessibility to the bottom flooded deck of the ship due to it confusing new players, killing them
- Slightly decreased the size of the large boarding planks to compensate for the added cover on the Pirate Ship
- Slightly altered the positions of all boarding planks to prevent players from getting stuck on them
- Added a crow's nest above the Control Point
- Added a one-way door on the Pirate Ship leading from the barrel room to the main deck
- Removed a few barrels in the Pirate Ship to better suit it's new layout
- Slightly adjusted the position of the Pirate Ship
- Slightly changed the position of the crates and boxes on the port
- Added cover on the bridge to weaken Sniper sightlines
- Slightly increased the size of the second floor of the pub
- Added a balcony near the second floor of the pub with a Small Health Pack on it, providing a new exit from the pub
- Changed the Full Ammo Pack on the ground floor of the pub to a Small Ammo Pack
- Added a block bullets brush on top of the stairs leading to the Blacksmith room on RED's side after forgetting to do so
- Moved both Spawn Rooms to the very edge of the map, having the door face towards the centre control point after the previous Spawn Room created confusion for new players
- Replaced the previous Spawn Rooms with a Computer Room, which can be accessed by both teams
- Replaced the flickering light in the manor's living room with a normal stagnant light
- Fixed some buggy terrain and Resupply locker animations
- Custom textures have now been packed into the map