I changed a few things, and probably destroyed my maps already nonexistent aesthetic while at it.
- Opened up some walls & replaced them with fencing to make the map feel less confined.
- Opened up the sniping deck to increase the sanity of players
- Turned the long corridor into a room
- Removed the long hallway that lead to the corridor room.
- Opened up the left path
- Other changes that i'm too lazy to explain
Changed several things in this map, with most of the changes relating to mid.
- added a "sniping deck" that can be accessed through the corridor.
- moved the location of the deck (previously located at the corners of mid) towards the center of mid.
- changed the staircase to better suit this new location.
- made the route that previously lead to the control point lead to the deck.
- made the route's door 2-way, instead of 1-way.
- removed func_nobuild from the route's slope.
- added an...