plr_ngml A2
A map my friend requested me to make.
This map is basically 'payloadrace_notgraymannslab_versionnumber'
The gist is to compete against the opposing team to blow up Gray Mann's Lab before he devises another MVM attack.
NOTE, PLEASE READ: I version my maps differently from others, I version my maps as Test* before making them alpha, and any update can be rated 'Stage,Number,Optional'.
T: testing (e.g. Ver.1-Ver.4)
BE: bleeding edge (e.g. Ver.5-NextVer.0)
Details:
Not much, still in alpha.
Features:
Detailed playable plr gameplay,
Slopes,
Uneven tracks lengths (my friend told me to brand this as original),
Almighty Dev textures,
3D Skybox,
A truck,
A secret.
Plans:
Change the lab to be in a neighbourhood, and to make it viable as a BLU sniper tower to counter RED,
Maybe:
Unfair for BLU, as there's a sniper tower specifically to camp BLU,
Expand 3D Skybox.
Please suggest ideas for future versions of this map.
Please advice and notice me of any issues, bugs, or problems.]
Do Not send useless ideas or any that's impossible/beyond my abilities.
Do Not spam/troll.
The gist is to compete against the opposing team to blow up Gray Mann's Lab before he devises another MVM attack.
NOTE, PLEASE READ: I version my maps differently from others, I version my maps as Test* before making them alpha, and any update can be rated 'Stage,Number,Optional'.
T: testing (e.g. Ver.1-Ver.4)
BE: bleeding edge (e.g. Ver.5-NextVer.0)
Details:
Not much, still in alpha.
Features:
Detailed playable plr gameplay,
Slopes,
Uneven tracks lengths (my friend told me to brand this as original),
Almighty Dev textures,
3D Skybox,
A truck,
A secret.
Plans:
Change the lab to be in a neighbourhood, and to make it viable as a BLU sniper tower to counter RED,
Maybe:
Unfair for BLU, as there's a sniper tower specifically to camp BLU,
Expand 3D Skybox.
Please suggest ideas for future versions of this map.
Please advice and notice me of any issues, bugs, or problems.]
Do Not send useless ideas or any that's impossible/beyond my abilities.
Do Not spam/troll.