I did it
No more error textures.
I can die in peace...
Imma start listing the changes in these updates rather than infiltrating your device with my awful logs.
So, the big changes include:
- Added lumps or whatever at each train tunnel (its to hide da train)
- Blu spawngates open pregame.
- Adjusted elevation with water/killzones.
- More props and overlays for gameplay purposes (arrows, patches, warnings)
And the rest:
- Adjusted rocks near cart start
- Adjusted the clipping around the doorframes at Red first spawn
- Lowered the top flank exit by cap A side
- Adjusted and added lights at point D, point A and Blu second spawn
- Cap D cart gate speed reduced to 25
- Funnel above Red no longer kills on Blu win
- Explosion particle kills 5 seconds after last cap (smoke clips through red spawn per blu win)
- Removed construction sign above cap A (I finally got an idea, but it has to wait lol)
no nav.file this time
(red bots would move pregame, but freeze in round)
see ya next time!