pl_pigzit72 a4v9

A long, industrial themed single stage payload map

  1. Going outside the box

    Pigzit
    Changelog:
    Added new way to attack D
    -Water on D no longer damages
    -Water on D is much lower
    Adjusted security fence between A and D
    -Security fence no longer blocks to the skybox
    -Security fence now deals damage on the barbed wire
    Adjusted corridors and flanks on C and D
    Changed certain sizes of health and ammo around B and C
  2. Righty tighty

    Pigzit
    Changelog:
    Adjusted many textures across the maps
    Moved certain props around
    Adjusted flanks around D
    Added new flank at D
    Moved spawn doors at D
    Adjusted sightlines at C and D
  3. Moving on

    Pigzit
    Changelog:
    -Version 4 (pogchamp)
    -Blocked off canal at spawn
    -Added cover across map
    -Adjusted textures
    -Fixed visual bugs
    -Adjusted overlays
  4. Geometry Homework

    Pigzit
    Changelog:
    -Adjusted geometry and brushes in certain areas
    -Added flank route to D
    -Adjusted cover at B and C
    -Added cover across map
    -Adjusted payload tracks
    -Changed locations of certain health/ammo packs near D
    -Added new health/ammo packs in new flank routes
    -Changed textures of certain spawn rooms
    -Adjusted texture faces in all spawns
    -Reduced sightlines near C