Another change to B point, mostly rework stuff. Might keep it like this though, making changes and improvements without rebuilding the entire layout as I have been. We'll have to see how it plays, and go from there.
Second attempt to fix spawn, got help from Nesman, Tumby, and Lucky, so thanks goes to them! Tested the issue with bots instead of just myself, so I am fairly confident it worked this time! Here's hoping!
Smaller changes this time, fixing a lot of clipping making changes to rooms to make them hopefully a little easier to defend but still not 100% red-favored; as this is only stage 1.
Side note, I graduated recently!!! And might have a job lined up. Wish me luck!
I feel like I am in an infinite wheelspin of updates with this B point. But I am slowly getting to something I like. There are some weird design choices I think I made, but I want to see how it plays out. Might be uber easy for Red to hold now overall, we'll see.
Some more reworks to B, mainly in the surrounding areas and Red spawn. Tightened everything up, and removed the flank route that brought Blu to Red directly. I think it still needs a lot of work but these are some big improvements!
Reworked B by rotating it 45 degrees, giving me more angles of interest to work with. Red had trouble defending and I honestly didn't really like the old B anyway, so this should hopefully improve Red's ability to defend. There's a long sightline I'm worried about, but I want to test and see what happens!
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble