Multi Stage pl_fault3 s1_a3

A 3-stage payload map in development

  1. B Rework, Mk. II

    Fault in Maps
    Some more reworks to B, mainly in the surrounding areas and Red spawn. Tightened everything up, and removed the flank route that brought Blu to Red directly. I think it still needs a lot of work but these are some big improvements!
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  2. Major S1 B rework

    Fault in Maps
    Reworked B by rotating it 45 degrees, giving me more angles of interest to work with. Red had trouble defending and I honestly didn't really like the old B anyway, so this should hopefully improve Red's ability to defend. There's a long sightline I'm worried about, but I want to test and see what happens!
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