pl_fault3

Multi Stage pl_fault3 s1_a5

Another change to B point, mostly rework stuff. Might keep it like this though, making changes and improvements without rebuilding the entire layout as I have been. We'll have to see how it plays, and go from there.

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Second attempt to fix spawn, got help from Nesman, Tumby, and Lucky, so thanks goes to them! Tested the issue with bots instead of just myself, so I am fairly confident it worked this time! Here's hoping!
Fixed an issue with blu's forward spawn, and added simple warning bells for when the train comes so it's not such a stealthy sleuth.
Smaller changes this time, fixing a lot of clipping making changes to rooms to make them hopefully a little easier to defend but still not 100% red-favored; as this is only stage 1.

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Side note, I graduated recently!!! And might have a job lined up. Wish me luck!

I feel like I am in an infinite wheelspin of updates with this B point. But I am slowly getting to something I like. There are some weird design choices I think I made, but I want to see how it plays out. Might be uber easy for Red to hold now overall, we'll see.
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Some more reworks to B, mainly in the surrounding areas and Red spawn. Tightened everything up, and removed the flank route that brought Blu to Red directly. I think it still needs a lot of work but these are some big improvements!
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Reworked B by rotating it 45 degrees, giving me more angles of interest to work with. Red had trouble defending and I honestly didn't really like the old B anyway, so this should hopefully improve Red's ability to defend. There's a long sightline I'm worried about, but I want to test and see what happens!
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