My take on push the cart into the big pit!
Last should be harder to defend, 2nd should be less chokey, and generally improvements based on feedback. Thank you all for the continued support!
Well, hopefully. I cut off a route to last for the attackers, hopefully made it easier to defend 2nd and last, and generally did minor tweaks here and there. Thank you all who played and/or left feedback!
Also implemented some helpful feedback from the imp!
added a route into last, made some nobuild zones, and fixed a resupply cabinet
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