pl_drumwalk a11

My take on push the cart into the big pit!

  1. I cleaned something up!

  2. New Aesthetic, balance changes, and other issues (hopefully) fixed!

    Last should be harder to defend, 2nd should be less chokey, and generally improvements based on feedback. Thank you all for the continued support!
  3. Not as one-sided this time!

    Well, hopefully. I cut off a route to last for the attackers, hopefully made it easier to defend 2nd and last, and generally did minor tweaks here and there. Thank you all who played and/or left feedback!
  4. Less white!

    Also implemented some helpful feedback from the imp!
  5. Few minor changes to make it better for playtesting!

    added a route into last, made some nobuild zones, and fixed a resupply cabinet