Desolation

Desolation b3afix

-Compiled with LDR (hopefully)
  • more detailing
  • added route to C and D
  • adjusted spawn timers
  • Fixed overtime bug on A elevator
  • Further artpass
  • Func Detail Optimization
  • Menu photos
  • Adjusted Geo and props near B to help with sightlines
The final version to be tested before the deadline. When im back from Portugal next week (yipee), ill of course make some changes but aside from that, this is it folks

-Optimised the map, sorry folks
-Added a window on A
-Blocked of the flank building on D, it was too wide
-Detailing ofc

thank you all for testing <3
Map is basically DONE !!
YIPEE
(maintenance mode, unless more issues arise)

  • Changed some details around
  • Propified a few bits of geo
  • Updated Propaganda poster
  • Made the B window harder for RED to jump into

thats it! Thank you all for playing
- small detailin changes

- big one is dynamic fog
heck yea!!!!?!?

my first beta so dont expect valve quality but eh im happy

CHANGES
-artpass duh
-respawns INCREASED again for RED
-Kit changes for B

the layout still has issues so its not over yet
-more detailin
-fixes to overtime on C
-C respawns to help blu
-D respawns to help red
-fixed
-added lore why not
Welcome to b0

We have
  • Artpass of A B and half of C
  • Small geo changes at D
  • Kits adjusted
  • Payload Cart origin adjusted so it fits on track