pl_badwater_pro v12
An edit to pl_badwater to address competitive concerns with the map.
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Changes include:
- A new forward spawn location for BLU on capping B.
- Walls shifted to increase space in Under on the route to C.
- Alternate door into Boiler from BLU forward spawn. (Thanks Aero!)
- Stairs to the Engineer nest at C have had nobuild added.
- Lots of small quality of life changes to clipping and spawn positions
Thanks for all the feedback coming out of the map's weeks in play! I greatly appreciate all the PM's, even the little stuff matters a lot!
Credit for this map is shared with Aero for letting me develop an alternate pl_badwater_pro with some of his changes included! This wouldn't have gotten off the ground without his help.
While testing is primarily concerned with gameplay at the moment, map optimization took a hit during the revamp. If you or your teammates experience excessive framerate issues, large framerate drops etc. please mention where on the map, preferably with a screenshot and it will be pushed into priority.
Thanks a ton to whoever plays it, I'd be happy to take STV demos and POV demos for review, as well as screenshots of any issues you find.
Feedback is welcome!
- A new forward spawn location for BLU on capping B.
- Walls shifted to increase space in Under on the route to C.
- Alternate door into Boiler from BLU forward spawn. (Thanks Aero!)
- Stairs to the Engineer nest at C have had nobuild added.
- Lots of small quality of life changes to clipping and spawn positions
Thanks for all the feedback coming out of the map's weeks in play! I greatly appreciate all the PM's, even the little stuff matters a lot!
Credit for this map is shared with Aero for letting me develop an alternate pl_badwater_pro with some of his changes included! This wouldn't have gotten off the ground without his help.
While testing is primarily concerned with gameplay at the moment, map optimization took a hit during the revamp. If you or your teammates experience excessive framerate issues, large framerate drops etc. please mention where on the map, preferably with a screenshot and it will be pushed into priority.
Thanks a ton to whoever plays it, I'd be happy to take STV demos and POV demos for review, as well as screenshots of any issues you find.
Feedback is welcome!