pl_badwater_pro v12

An edit to pl_badwater to address competitive concerns with the map.

  1. New Year, New Iteration!

    First things first, big thanks goes to UGC Kumori for gathering and facilitating feedback over the Holidays!

    This version of pl_badwater_pro contains a couple changes to help RED hold second, as feedback indicated it had become too weak of a hold in comparison to standard pl_badwater. The changes include the reintroduction of the one way gate from A to B rooftop that was in versions prior to v10 and the removal of the barricade in B alley.

    20180107144153_1.jpg ...
  2. Repaired Lighting

    Just a quick fix
  3. badwater_pro: The Return of 3rd

    With feedback collected from the UGC Highlander forums, badwater_pro is moving to a more simplified setup than before.

    Changes include:
    - The one way door on 1st that RED could use has been returned to its original purpose as a locked gate that will only open after 1st is capped
    - 3rd has had its layout fully returned to that of stock badwater, this includes; the removal of the back room to the Engineer nest, resizing the stairwell to the nest and removing the spare catwalk outside of...