Shingle a7

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.

Shingle a7

Made by leprecan

To get my feet wet with how Payload works, I've drawn up a (hopefully) fast paced
Payload Race map, while trying to break the stalemate-yness that the gamemode attracts.

RED and BLU are each trying to monopolize the Australium Substitute supplies of the Pacific Northwest, and are butting heads in a rundown shipping town.

There is an emphasis on vertical differences, especially around the Payload tracks themselves, I will be watching to see if jumping classes become to strong.

a3 - With the map opened up slightly, I am looking for a lot of feedback on whether ranged classes have become more effective around the middle of the map. Further iterations will likely be focusing on removing sniper sightlines and improving general flow of gameplay.

a4 - Mostly tested privately with the help of a few experienced mappers, not publicly tested much. Starts of rollback zones added in order to help defending teams make a comeback.

a5 - Slight rebalancing with slightly more intuitive ramping/stairways, just minor changes.

a6 - Onward - Check out the Changelog tab!

First release
Last update
Payload Race

More downloads from leprecan

Latest updates

  1. Reworks inside and out!

    Changes to this version include: Under has been removed and replaced with a small shack at the edge of mid Sniper balconies have been extended to make use of empty space Spawns have been made more defensible Health and ammo pickups have been...
  2. Brand new layout!

    The map has been revived and revised, hopefully all for the better! The original goals of having a less stalematey plr remain, but with a more indoor layout than before. Images will come soon.