changelog:
-that route under the point (the mini-sewer) has been deleted deleted. No one was using it anyway,
-instead of that weird platforms next to the buildings there're balconies,
- one of the routes from the spawn (the cave) was completly rechanged,
-some doors became slidedoors to prevent sightlines,
-some elevation changes near the point,
-changed terrain style - now it's grass and cliff-ysh instead of desert.
Notes:
I'm quite happy how it turned out. I like the balconies, but I'm not sure if they're going to work out. And that sewer thing under the point - deleted. No one was using it, the was no purpose for it, so now it's no more.
The cave route was completly revamped due to displacements being a bitch. Honestly. I would not bother fixing this mess. Overall, The map has less mine-things now and more grass, but I don't know if that'll stay.
There are also some minor clip problems (some rock props sticking out/ slightly flying) but they shouldn't be a major problem. Now I'm interested in how does the map plays.
There are probably some jakny things here and there, so if there's a gameplay problem feel free to leave some feedback.
see ya