Pickup Timer (Particle Based) 1.1
Powered by VScript and Sorse
I always wanted to make a timer for pickups, but it was very tedious with Hammer logic. Now that we have VScript I finally managed to make it.
To use the script:
* You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it.
* You must have a particle manifest for your map ("MAPNAME_particles.txt" under the maps/ folders)
* All your pickups should have a "OnPlayerTouch" output that executes the script "spawnTimerParticle()".
The script does not run when a team has won the round and during the "Waiting for Players" state to prevent duplicated particles.
Currently this script supports:
* All health kits
* All ammo packs
* Spell pickup
TODO:
* Create a new particle with more segments
* Make the particle more transparent
* 60 FPS
To use the script:
* You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it.
* You must have a particle manifest for your map ("MAPNAME_particles.txt" under the maps/ folders)
* All your pickups should have a "OnPlayerTouch" output that executes the script "spawnTimerParticle()".
The script does not run when a team has won the round and during the "Waiting for Players" state to prevent duplicated particles.
Currently this script supports:
* All health kits
* All ammo packs
* Spell pickup
TODO:
* Make the particle more transparent
* 60 FPS
- License
- Credit is required. Permission to modify required.