Pickup Timer (Model Based) 2020-10-03
Golly I sure hope I don't die while waiting for this health pack!
Same concept as this: https://tf2maps.net/threads/prefab-pickup-timer.36466/
This one uses a single model + the pickup itself. This should run very efficiently on the engine and is suitable to be used ubiquitously.
You will need to put the prefab into your Team Fortress 2\bin\Prefabs folder to be recognized by hammer. (This is the parent folder to your tf folder)
Prefab is generic, just place it down and replace the pickup type and it should all still work. If not look at the outputs and make sure its targeting the emitter entity.
--
Included is the Blender, Substance and Gimp files used to create it.
Use however you like. Credit is appreciated but not necessary
This one uses a single model + the pickup itself. This should run very efficiently on the engine and is suitable to be used ubiquitously.
You will need to put the prefab into your Team Fortress 2\bin\Prefabs folder to be recognized by hammer. (This is the parent folder to your tf folder)
Prefab is generic, just place it down and replace the pickup type and it should all still work. If not look at the outputs and make sure its targeting the emitter entity.
--
Included is the Blender, Substance and Gimp files used to create it.
Use however you like. Credit is appreciated but not necessary