Small tweaks and bug fixes for A.
Added a little sniper balcony in the back of the area after A point.
Added more health to B proper, adjusted the attacker side doorway past the railing by B point, added an extra lowground area and walkway across in the back of the area.
Also added some textures to try and help the area be more distinct.
Changed up last, left side (attacker's view) is now lowground, wide cliff flank leads there.