CHANGES FROM A5:
  • Shortened end walls on lower level, just before the ramps to the goal rooms
  • Removed sections at the end of the upper level. Now it should be easier for the team that wins the opening scrum to get the ball off the top and into the other team's end
  • Speaking of getting the ball off the top, why in Hephaestus' name are people trying to shoot the ball back up the ramp? Why? WHY? Thinned out the side ramps to make this feat more difficult
  • Added fast tracks for players to get to the other side quicker, because Spaceball just can't be contained
  • Added medium health kits to the top level
CHANGES FROM A4:

  • Relocated the goal rooms, now they're at complete opposite ends from each other
  • Added a safe route from the goal rooms to the upper main area floor
  • Some nobuild brushes
  • Minor optimization fixes
CHANGES FROM A3
  • Slowed the spin of the outer goal shield
  • Added floor markings for the outer shield's kill radius
  • shortened the wall bumpers in the goal rooms
CHANGES FROM A2:

  • Added the glow effect to the ball
  • Added some more cover to the upper level
  • Added some pillars under the ramps to stop the ball from gettting stuck under them
  • speaking of the ball getting stuck, added a post to the other end of the flank tunnel. can't believe I forgot to do that.
CHANGES FROM A1:

  • Added more shit on the bottom level
  • More sightline blockers- i mean, uh, "seating," on the upper level
  • Added bumpers in the goal rooms to get the ball off of the walls
  • grief-proofed the serve pipe
  • grief-proofed the spawn doors
  • Added exit signs. You guys know there's a second spawn exit, right?