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CHANGES FROM A4:
Relocated the goal rooms, now they're at complete opposite ends from each other
Added a safe route from the goal rooms to the upper main area floor
Some nobuild brushes
Minor optimization fixes
CHANGES FROM A3
Slowed the spin of the outer goal shield
Added floor markings for the outer shield's kill radius
shortened the wall bumpers in the goal rooms
CHANGES FROM A2:
Added the glow effect to the ball
Added some more cover to the upper level
Added some pillars under the ramps to stop the ball from gettting stuck under them
speaking of the ball getting stuck, added a post to the other end of the flank tunnel. can't believe I forgot to do that.
CHANGES FROM A1:
Added more shit on the bottom level
More sightline blockers- i mean, uh, "seating," on the upper level
Added bumpers in the goal rooms to get the ball off of the walls
grief-proofed the serve pipe
grief-proofed the spawn doors
Added exit signs. You guys know there's a second spawn exit, right?