CHANGES FROM A5:

  • Dramatically lowered the goal pits platform, reworked the goal area in general
  • Replaced right side one-way path with two way path
  • Added a corridor on both sides of the cave
  • some vphys clipping
CHANGES FROM A4:

  • Shortened the goal hole plateau. Now it won't take as much effort to get the ball up there
  • Added a little bumper to the top as well, to help guide the ball into the goal
  • Made the middle lower path flatter so it isn't quite a ball sink
  • Added the omni-glow effect to the ball
  • moved the respawn positions forward a little
CHANGES FROM A3:

  • fuck off, medieval mode
  • limited the ball's access to the death pits
  • one goal to a finish as is the rest of the PBO stages
  • Radically reworked the map
  • Removed the rock pipeball since I didn't like how it looked
  • Reverted the pipeball glow method to a previous version, using a suggestion by ficool2 to fix it's most major issue (turning off if too far away from the the player)
Hey! This is SnickerPuffs, and I'm gonna be handling the development of 3341b from now on (or, at least, for the next couple of versions).

CHANGES
  • Recreated the map from scratch
  • The black ball that spawns during a tiebreaker round (during sudden death, or if a game reached 2-2) is now a "lava ball" that ignites players who get too close.
  • The map is now medieval mode
it works this time i swear on me mum