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Fixed initial spawn times only being set on the first round, on first BLU now has a 4 second respawnwavetime and RED has an 8 second respawnwavetime. After capping first checkpoint BLU will have a 2 second respawnwavetime and RED will have a 10 second respawnwavetime.
This has also been fixed for stage 1
Added blockers to second checkpoint building to help route red towards first checkpoint, they disable on capture
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