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Replaced small red corrugated metal piece on first point bridge with larger one to block headglitch
Enlarged bottom landing of staircase in sunken-down area, slightly extended middle staircase landing
Replaced exterior 50% reflectivity dev textures with 30% reflectivity on second point
Removed barrels near route to high ground on second point, replaced with small corrugated metal piece
Added staircase and landing close to back of second point
Replaced inside glass of one-way windows with tinted glass
Adjusted displacements
Fixed initial spawn times only being set on the first round, on first BLU now has a 4 second respawnwavetime and RED has an 8 second respawnwavetime. After capping first checkpoint BLU will have a 2 second respawnwavetime and RED will have a 10 second respawnwavetime.
This has also been fixed for stage 1
Added blockers to second checkpoint building to help route red towards first checkpoint, they disable on capture
Adjusted clipping
Slightly moved BLU's flank setup gate to cut off narrow sightline
Fixed odd collisions on grain bin
Moved first checkpoint 192 hu farther
Added hazard tape marking one-way door trigger
Slightly widened second checkpoint cart path
Added cover wall supporting wooden silo walkway
Restructured path to silo walkway flank to break up sightline
Slightly pushed RED spawn further back
Added hint brushes for better optimization
Adjusted displacements
Adjusted clipping
Added stage 2 standalone in place of stage 1 download
Featuring: The Mill, The Silos
Extended second checkpoint area
Extended exit of flank into second checkpoint area
Added window overlooking second checkpoint area from flank route
Removed crates leading up to flank route ledge
Widened second checkpoint choke a bit
Fixed short clipping on fence near second checkpoint
Adjusted props
Adjusted displacements
Adjusted clipping
Reworked the 2 routes added in the previous version
Short route is now a one-way door
Long route and exit area near barn side entrance is now a dropdown
Reduced RED respawn wave time on first checkpoint from 10 to 8 (Increases to 10 after first is capped)
Increased BLU respawn wave time on first checkpoint from 2 to 4 (Decreases to 2 after first is capped)
Added new entrance to larger building on second
Slightly lengthened the track/map to accommodate
Added 2 cubbies around second
Added crate near far high ground on second to allow jumping up onto it
Improved clipping on hay bales under barn window
Adjusted displacements
Added 2 new routes that open after first point is capped
Short route to the right of the barn from BLU side
Long route with medium health pack and full ammo kit to the left of the barn
Moved first checkpoint 192 hu further
Raised walls of barn slightly to block light bleeding through
Clipped hay bale pile under open barn window
Adjusted lighting
Adjusted clipping
Walled off catwalk facing barn entrance
Added more props in barn high ground to limit possible sentry spots
Downgraded medium ammo kit in barn high ground to small ammo kit
Downgraded full health kit near barn side entrance to medium health kit
Upgraded medium health kit below overhang roof to full health kit
Lowered fog start value to 0
Adjusted displacements
Adjusted clipping
Added fog
Raised skybox 256 hu
Moved first checkpoint 128 hu further
Decreased respawn wave time for BLU from 4 to 2 (same as after capping first)
Increased respawn wave time for RED from 8 to 10 on first and 9 to 10 on second
Added wall next to high ground entrance to barn
Upgraded medium health kit in side building on first to full health kit
Adjusted clipping