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Reworked the 2 routes added in the previous version
Short route is now a one-way door
Long route and exit area near barn side entrance is now a dropdown
Reduced RED respawn wave time on first checkpoint from 10 to 8 (Increases to 10 after first is capped)
Increased BLU respawn wave time on first checkpoint from 2 to 4 (Decreases to 2 after first is capped)
Added new entrance to larger building on second
Slightly lengthened the track/map to accommodate
Added 2 cubbies around second
Added crate near far high ground on second to allow jumping up onto it
Improved clipping on hay bales under barn window
Adjusted displacements
Added 2 new routes that open after first point is capped
Short route to the right of the barn from BLU side
Long route with medium health pack and full ammo kit to the left of the barn
Moved first checkpoint 192 hu further
Raised walls of barn slightly to block light bleeding through
Clipped hay bale pile under open barn window
Adjusted lighting
Adjusted clipping
Walled off catwalk facing barn entrance
Added more props in barn high ground to limit possible sentry spots
Downgraded medium ammo kit in barn high ground to small ammo kit
Downgraded full health kit near barn side entrance to medium health kit
Upgraded medium health kit below overhang roof to full health kit
Lowered fog start value to 0
Adjusted displacements
Adjusted clipping
Added fog
Raised skybox 256 hu
Moved first checkpoint 128 hu further
Decreased respawn wave time for BLU from 4 to 2 (same as after capping first)
Increased respawn wave time for RED from 8 to 10 on first and 9 to 10 on second
Added wall next to high ground entrance to barn
Upgraded medium health kit in side building on first to full health kit
Adjusted clipping