Pasture

Multi Stage Pasture s1a5

  • Reworked the 2 routes added in the previous version
    • Short route is now a one-way door
    • Long route and exit area near barn side entrance is now a dropdown
  • Reduced RED respawn wave time on first checkpoint from 10 to 8 (Increases to 10 after first is capped)
  • Increased BLU respawn wave time on first checkpoint from 2 to 4 (Decreases to 2 after first is capped)
  • Added new entrance to larger building on second
    • Slightly lengthened the track/map to accommodate
  • Added 2 cubbies around second
  • Added crate near far high ground on second to allow jumping up onto it
  • Improved clipping on hay bales under barn window
  • Adjusted displacements
  • Added 2 new routes that open after first point is capped
    • Short route to the right of the barn from BLU side
    • Long route with medium health pack and full ammo kit to the left of the barn
  • Moved first checkpoint 192 hu further
  • Raised walls of barn slightly to block light bleeding through
  • Clipped hay bale pile under open barn window
  • Adjusted lighting
  • Adjusted clipping
  • Walled off catwalk facing barn entrance
  • Added more props in barn high ground to limit possible sentry spots
  • Downgraded medium ammo kit in barn high ground to small ammo kit
  • Downgraded full health kit near barn side entrance to medium health kit
  • Upgraded medium health kit below overhang roof to full health kit
  • Lowered fog start value to 0
  • Adjusted displacements
  • Adjusted clipping
  • Added fog
  • Raised skybox 256 hu
  • Moved first checkpoint 128 hu further
  • Decreased respawn wave time for BLU from 4 to 2 (same as after capping first)
  • Increased respawn wave time for RED from 8 to 10 on first and 9 to 10 on second
  • Added wall next to high ground entrance to barn
  • Upgraded medium health kit in side building on first to full health kit
  • Adjusted clipping