Changes:

• Top mid redesign based on community feedback.
• Adjusted side ramps to make trimping into mid ramps more consistent.
• Added hurt triggers to top ball spawner and the statues on top of goals.
• Shortened side pits (again).
• Added small pilar on fences to make horizontal dribbles viable.
Changes:

  • Simplified mid geometry.
  • Improved clipping on goal base corners.
  • Reduced the length of side pits.
  • Adjusted spawner height to be consistent with other maps.
  • Small side shelves modifications.
  • Added more environment details.
Major redesign since last version. Taking inspiration from other popular maps and merging some of my favorite elements from those on this new iteration of ruin.
Probably the last update in a while because i will focus on another passtime map that i am making.

Changes:

• Added structures on the corners of the rectangular area in front of the goals, intended for bouncing the ball/self bombing.
• Added healthpacks on top of the new structures.
• Shortened the wood plank on top mid.
• Added ramps on the sides coming out of dark, to add more variety of jumps.
• Decreased height of the corner structures/towers.
• Added goalfix #GoalFix (shoutout to 2018 easye from the 4v4 PASS Time discord).
Changes:

• Redesigned rings, added some more healthpacks.
Changes:

• Dissabled some light sources that were causing fps issues.
• Retextured some elements, added new details.
• Added custom catapult models.
• Increased size for the rings on the sides and raised them a little bit..
Changes:

• Moved spawn doors slighly.
• Fixed goals so they are more consistent.
• Got medic jump multipliers to work.