this is a sizeable update, i reworked the layout and art passed a couple of things, heres the list:
  • made the area between A and B smaller, removed a door going out of A in the process
  • added a new pathway going out of A
  • added windows, lots of windows
  • B has been expanded and feels less claustrophobic
  • B has also been lightly artpassed, its gonna need more work but it gets the point across
  • BLU spawn has a balcony to shoot off of ( i know you take fall damage when you jump off of it ill fix it in the next update)
  • BLU spawn has a new building next to it
  • the area to the right of BLU spawn has been reworked
haev fun!!!!!
another small update with some things i forgot to add lol
have fun!

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not a lot changed, here's the log:
  • the area around A has been given an art pass, its styled to look like a dirty warhouse. i want to detail it further, but i think it does a good job of conveying how i want it to look.
  • B has been given more entrances, and the main entrances are wider. the middle beam is thinner too. if the feedback still says that its a meat grinder, then i will overhaul B.
  • a forklift
THATS RIGHT!!!!!!!! I HAVE RISEN FROM THE DEAD TO BRING YOU....

CP_PARKES_A4!!!!!!!!!!

AWESOME CHANGELOG:
  • the whole map is friggin diagonal! instead of being totally straight, it moves diagonally to make gameplay more interesting
  • more diverse paths
  • cool door props (by Bakscratch)
  • paths connecting B to the side buildings now have a bottom path that leads you back into the building
  • paths connecting B to the side buildings no longer have cover
  • more cover in the area between A and B
  • added a small health pack on the roof of the building in front of B
  • probably some other stuff i forgot
i think i'm gonna get back into mapping, i ran out of steam a while back and i never really had the urge to map ever since i started college. but im probably back now, and if this new version does well then that gives me even more incentive to keep going! see ya at the map test hustlers :psyduck:

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this update is big! i added a ton of stuff, namely crap everywhere to fix those pesky sightlines. blu spawn might feel a bit prop spammy, but im workin on it :D
changelog:
  • added lots more props and walls to block off sightlines
  • made the flanks from A to B more accessible
  • A has doors up top that lead into the flank from A to B
  • added a forward spawn for blu
  • removed the ramp at B and turned it into a chain link wall thing
  • added more cover inside the point at B and changed the design of it
  • lowered the skybox and put the radio telescope in it
  • fixed long ass respawn times
i think thats it, have fun!
map was too flat and open lol, i added some cool stuff to make it feel better, such as:
  • 2 buildings outside of last that connect to the point
  • point A now has two ledges
  • potentially functional packing (i hate compilepal)
  • some other stuff lmao
added an ammo pack i forgot to add lmao

ammopackas.png