paperstage1 A2

Stage 1 of a mountain-climbing multistage payload

  1. Distracting dev textures are no more

    -Replaced weird custom dev textures with non-dev
    -Tweaked lighting to make areas feel more comfy
    -Reworked connector room to attempt to better direct both teams through it; removed the lowground doorway connecting it directly to B, removed the one-way shutter from the upper doorway, added a window to the nearbyroof, plus a decorative window, shutter that opens when A is capped is no longer also a one-way
    -Adjusted cover near B + added skilljump up to railing balcony