paperstage1 - Stage 1 of a mountain-climbing multistage payload Stage 1 of my first attempt at a multistage map. The plan is for the map to go from a lumber mill/wood pulp plant (plus BLU's main base) at the base of the mountain, to a mining operation inside and climbing up the interior of the mountain, and finally wrapping the top of the snow-covered mountain and into RED's spytech base. Screenshots:
Changelog: -Replaced weird custom dev textures with non-dev -Tweaked lighting to make areas feel more comfy -Reworked connector room to attempt to better direct both teams through it; removed the lowground doorway connecting it directly to B, removed the one-way shutter from the upper doorway, added a window to the nearbyroof, plus a decorative window, shutter that opens when A is capped is no longer also a one-way -Adjusted cover near B + added skilljump up to railing balcony -Remove staircase to railing balcony, replaced with dropdown that itself leads to another tiny dropdown that leads directly to B -Added cover near A saw building to remove weird sightline -Removed bridge connecting cliff and playable train container -Adjusted packs -Other minor geo tweaks -E Replacing the main thread's screenshots instead of putting them here due to the drastic texture changes Read the rest of this update entry...