PL paperstage1 A2

Stage 1 of a mountain-climbing multistage payload

  1. Paper_

    Paper_ L5: Dapper Member

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    paperstage1 - Stage 1 of a mountain-climbing multistage payload

    Stage 1 of my first attempt at a multistage map. The plan is for the map to go from a lumber mill/wood pulp plant (plus BLU's main base) at the base of the mountain, to a mining operation inside and climbing up the interior of the mountain, and finally wrapping the top of the snow-covered mountain and into RED's spytech base.

    Screenshots:
     
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  2. MAJICBUCKET

    MAJICBUCKET L1: Registered

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    I like the theme already :)
     
  3. Paper_

    Paper_ L5: Dapper Member

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    Changelog:
    -Replaced weird custom dev textures with non-dev
    -Tweaked lighting to make areas feel more comfy
    -Reworked connector room to attempt to better direct both teams through it; removed the lowground doorway connecting it directly to B, removed the one-way shutter from the upper doorway, added a window to the nearbyroof, plus a decorative window, shutter that opens when A is capped is no longer also a one-way
    -Adjusted cover near B + added skilljump up to railing balcony
    -Remove staircase to railing balcony, replaced with dropdown that itself leads to another tiny dropdown that leads directly to B
    -Added cover near A saw building to remove weird sightline
    -Removed bridge connecting cliff and playable train container
    -Adjusted packs
    -Other minor geo tweaks
    -E

    Replacing the main thread's screenshots instead of putting them here due to the drastic texture changes

    Read the rest of this update entry...
     
  4. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    You really jumped the gun with detail here... and I love it.