paperstage1 A2

Stage 1 of a mountain-climbing multistage payload

  1. Distracting dev textures are no more

    -Replaced weird custom dev textures with non-dev
    -Tweaked lighting to make areas feel more comfy
    -Reworked connector room to attempt to better direct both teams through it; removed the lowground doorway connecting it directly to B, removed the one-way shutter from the upper doorway, added a window to the nearbyroof, plus a decorative window, shutter that opens when A is capped is no longer also a one-way
    -Adjusted cover near B + added skilljump up to railing balcony
    -Remove staircase to railing balcony, replaced with dropdown that itself leads to another tiny dropdown that leads directly to B
    -Added cover near A saw building to remove weird sightline
    -Removed bridge connecting cliff and playable train container
    -Adjusted packs
    -Other minor geo tweaks

    Replacing the main thread's screenshots instead of putting them here due to the drastic texture changes
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