panzerstadt b1

frontline themed tank filled koth map

  1. BETA!

    Cappucci
    oh yeah baby, it's comin'!

    -Finally detailed the center building, made a cool hole, may i'll make it explode in the future.

    -changed some textures

    -even maw detailing!

    and that's pretty much anything

    also happy 12 years to TF2!
  2. ab4

    Cappucci
    -detailed and applied textures to each team's main house

    -made a cool thing with a hole in the wall

    -moved some barrels

    -minor detailing

    that's it
  3. ab3

    Cappucci
    a smaller yet important update

    -changed the access route to the south courtyard, it used to be just a straight open line with sightlines blocked by props. Now it is a small house, the basic structure is really not that changed

    -fix an issue where bloom scale would not go down, now it's functional again.

    -removed the railings on the mid building, they were blocking shots and unnecessary in general.

    -elevated part of the big houses near mid to match the mid house.

    -changed positioning of...
  4. ab2b

    Cappucci
    I dont know, man. Errors suddenly, out of fucking nowhere. Im mad and tired
  5. ab2a

    Cappucci
    This one is a biggie

    -First, it is pretty clear that I have changed the skybox and enviroment lighting, this is purely my decision as I find the foggy sawmill enviroment too lifeless and boring.

    -Now only one crate drops at the beggining of a round as I changed many of the pickups around the map, mostly removing the many unnecessary ones.

    -The roof is now locked again, it made soldiers and demos too powerful.

    -Added some more details to the skybox and a little gimmic at the end.

    -More...
  6. ab1a

    Cappucci
    ab means like when it's still alpha but you are starting to detail some areas, right? Good, because that's where i'm heading!

    changes include:

    -spawn areas were too cramped, i completely changed the spawnrooms and opened a nice court for players to look around!

    -I recieved a lot of feedback saying there was no highground next to the point, so I elevated the middle building so players cannot crouch jump to retreat.

    -players can now jump on the middle house's roof but no buildings allowed!...
  7. a6e

    Cappucci
    huge damn changes this time.

    -with help from some of you guys, i managed to open up the map and break the awful sightline that has been terrorising me since the start.
    -Removed barrels in the hallways and the barrel on the point.
    -Walls dont explode anymore.
    -explosives dont instakill, mines do 100dp and barrels do 200dp

    I hope this time the map is enjoyable.
  8. a5b

    Cappucci
    apparently i did not compile with ldr lighting.

    whoops.
  9. a5a

    Cappucci
    aight, this is it. It cannot get any less cramped. Thats all that I focused on this time. Maybe this time people will be satisfyed.

    Images

    1. koth_panzerstadt_a5a0000.jpg
    2. koth_panzerstadt_a5a0001.jpg
    3. koth_panzerstadt_a5a0002.jpg
    4. koth_panzerstadt_a5a0003.jpg
    5. koth_panzerstadt_a5a0004.jpg
    6. koth_panzerstadt_a5a0005.jpg
    7. koth_panzerstadt_a5a0007.jpg
  10. a4

    Cappucci
    i listened to your feedback, so here are some small changes before i move into alpha

    -lowered all explosives sounds
    -removed explosive barrels near spawn, unnecessary
    -lowered explosive range
    -added a new plataform, dont know if they'll be useful
    -applied a few more textures
    -small detail changes

    thats it