Overworks

Overworks A3

Changelog:
  • Added an accessible roof area with small health and medium ammo at last, to give some height advantage to Red, as well as a potential sentry or sniper spot
  • Made the roof of the full health and ammo shack at A accessible via climbable props
  • Replaced the steel wall left of the A point structure with a stack of crates. These can also be climbed, making for another potential sentry spot
  • Upgraded the medium ammo in the same area to a full
  • Moved B point to reduce Blu's advantage and make it easier to access and defend by Red, also added some props nearby and merged the small healthpacks into one medium pack
  • Added some detail to the outdoor corridor (from B to C) to make it less boring
  • Blu's forward spawn has been moved to a new room underneath the dome/window/rounded room. This should make certain routes more frequently used and nerf the massive advantage Blu had prior to this change.
  • Redid the vehicles (including some vehicle variety) in the garage and added a wall/barricade thing
  • Removed the shutter door between A and Red's initial spawn
  • Filled unnecessary gaps in certain ramps
  • Changed the dome building to a more team-neutral color (grey)
  • Ensured that the trapezoidal visualizer at Blu's initial spawn prevents Red players from standing on the ledge
Screenshots:
20170817202617_1.jpg
20170817202629_1.jpg
20170817202635_1.jpg
20170817202649_1.jpg
20170817202723_1.jpg
Changelog:
  • Fixed the ultra-bright lighting (compile mistake)
  • Cut off/reduced the power of some long sightlines
  • Made points A and B cap slower
  • Made C cap slightly faster
  • Made the capture zones for all control points slightly larger
  • Changed up the last point area a bit (see screenshot)
  • Fixed (shortened) Blu's respawn timers
Screenshots:

20170815195029_1.jpg