Added an accessible roof area with small health and medium ammo at last, to give some height advantage to Red, as well as a potential sentry or sniper spot
Made the roof of the full health and ammo shack at A accessible via climbable props
Replaced the steel wall left of the A point structure with a stack of crates. These can also be climbed, making for another potential sentry spot
Upgraded the medium ammo in the same area to a full
Moved B point to reduce Blu's advantage and make it easier to access and defend by Red, also added some props nearby and merged the small healthpacks into one medium pack
Added some detail to the outdoor corridor (from B to C) to make it less boring
Blu's forward spawn has been moved to a new room underneath the dome/window/rounded room. This should make certain routes more frequently used and nerf the massive advantage Blu had prior to this change.
Redid the vehicles (including some vehicle variety) in the garage and added a wall/barricade thing
Removed the shutter door between A and Red's initial spawn
Filled unnecessary gaps in certain ramps
Changed the dome building to a more team-neutral color (grey)
Ensured that the trapezoidal visualizer at Blu's initial spawn prevents Red players from standing on the ledge
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble