Gameplay:
=======
- Simplified BLU's Courtyard Right-Side [BETTER MOBILITY]
- Widened Doorframe in "SALT ROCK" Warehouse [BETTER MOBILITY]
- Car wash on CP A now has No_Entry [AVOIDS CONFUSION]
- Cleaned up Sightline [FROM A TO MID]
- Cleaned up Sightline [FROM BLU TO A]
- BLU's Courtyard is now less Prop-Heavy [LESS CLUTTER]
- Replaced Ammocart with Standard Cart on CP A [AVOIDS CONFUSION]
- Moved some Props around in BLU's Courtyard [BETTER COVER]
- HEALTHPack in BLU's Courtyard is now MEDIUM [WORTH GETTING NOW]
- Added 2nd Resupply Cabin for RED's First Spawn [AVOIDS LONG WALK]
- Fixed being unable to immediatly push the Cart after it leaves the Car Wash
- Removed FULL HEALTHPACK on Sniper Purge Point [TOO ADVANTAGEOUS]
- Moved BLU's Main Spawn Resupply Locker more forward [AVOIDS LONG WALK]
- Red Forklift is now climbable [PLAYER REQUEST]
- Added FULL AMMOPACK in Storage Room close to CP A [FOR SETUP]
- Clipped Metalpile in new Flank Route [BETTER MOBILITY]
Visuals:
=====
- Fixed misaligned Textures
- "Spawn Update" CP shows up as "SPAWN UPDATE" on HUD [HOPEFULLY PEOPLE REALIZE NOW]
- All CP's Names are now CAPSLOCKED
- Recolored Gameplay Signs for BLU
Optimization:
=========
- Adjusted Prop FadeIn/Out Distances
Changelog Video:
View: https://www.youtube.com/watch?v=Vu7w_gAxjq4