Nuclide

Nuclide RC8d

  • Detail pass on last (thanks pont!)
  • Detail pass on processing
  • Fixed flag resetting next to point on capture
  • Flag now activates 10 seconds after return, down from 30
  • Detail area added behind spawn
  • Fixed glass not shattering on round win
  • Revised major easter egg
  • Fixed teams not respawning instantly after capture
  • Added new mechanic: "Comeback crits"
  • Removed damage resistance from flag carrier
  • Flag carrier can now see their teammates though walls
  • Adjusted respawn times, and readded dynamic spawns
  • Clipping improvements
  • Fixed an issue causing players to get stuck in the sewer tunnels
  • Lighting improvements
  • Added frogs
  • Minor detail improvements
  • Minor optimisation improvements
  • Adjusted quality/quantity of pickups
  • Audio fixes
  • Probably some other stuff
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  • Slightly lowered respawn time
  • Fixed the instant respawn mechanic only respawning red
  • Clipping improvements
  • Lighting improvements
  • Lowered round time from 13 to 10 minutes
  • Minor detailing improvements
  • Removed bananas
  • Smoothed displacements around the bridge
  • Reverted change to highground in lobby BUT made other changes
  • Moved small ammo kits at mid close to the main base entrance
  • Deathpits now kill instantly rather than over time
  • Replaced spray wall with environmental death counter
  • Added more easter eggs (including a MAJOR one)
  • Slightly lowered respawn time
  • Glass ceilings at final now (sometimes) break when a team wins
  • Added elevator shafts to tunnels
  • Small detailing changes
  • Optimisation improvements
  • Fixed some of BLU base's exterior being culled
  • Lighting improvements
  • Probably some other things that i'm too tired to remember
  • Removed overtime
  • Removed central ramp to cap zone
  • Shifted the left exit from lobby into final, and added walls
  • Added a side-exit from service into final + a new small room to help
  • Revamped the geometry of final to be more angular
  • Raised ceilings in many interior areas
  • Added ceiling detailing in most areas
  • Lighting improvements
  • Removed several health/ammo kits
  • Clipping improvements
  • Revamped base exteriors at mid
  • Fixed end-of-round music playing later than intended
  • Added more frogs
  • Removed walls and windows at lobby highground
  • Cleaned up the highground route from garage to lobby
  • Removed boxes in garage
  • Detailing overhaul to lobby
  • Added low wall to the lobby-sewer connector
  • Removed dynamic respawn times
  • Slightly increased global respawn times
  • Flag now deactivates for 30s when returned
  • Added bananas
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  • Added an extra route to the highground in lobby from garage.
  • Added a new exit from processing to last & added new room to accomodate this change.
  • Shifted the small exit from processing into last to now connect from processing to lobby.
  • Changed detailing in blue processing to be more consistant with red processing.
  • Lowered damage values in the processing deathpit so it now takes longer to kill players (but is still very deadly!)
  • Fixed players being able to walk/shoot through some models.
  • Flag now resets to a position next to the pit when dropped inside, rather than at mid. Flag will still reset to mid like normal when capped.
  • Added a radial damage resist effect to the flag for whichever team is in possession of it.
  • Fixed an issue where two health/ammo kits whould spawn in the same spot.
  • Fixed an issue where the bomb detonation sound would not play when capping.
  • General detailing improvements.
  • Players now scream when falling down the pit in last.
  • Fixed some minor clipping issues.
  • Fixed both of red's spawn doors opening simultaneously.
  • Slightly extend defender respawn time.
  • Added end-of-round music.
  • Added 'score' sound.
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