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Detail pass on last (thanks pont!)
Detail pass on processing
Fixed flag resetting next to point on capture
Flag now activates 10 seconds after return, down from 30
Detail area added behind spawn
Fixed glass not shattering on round win
Revised major easter egg
Fixed teams not respawning instantly after capture
Added new mechanic: "Comeback crits"
Removed damage resistance from flag carrier
Flag carrier can now see their teammates though walls
Adjusted respawn times, and readded dynamic spawns
Clipping improvements
Fixed an issue causing players to get stuck in the sewer tunnels
Lighting improvements
Added frogs
Minor detail improvements
Minor optimisation improvements
Adjusted quality/quantity of pickups
Audio fixes
Probably some other stuff
Slightly lowered respawn time
Fixed the instant respawn mechanic only respawning red
Clipping improvements
Lighting improvements
Lowered round time from 13 to 10 minutes
Minor detailing improvements
Removed bananas
Smoothed displacements around the bridge
Reverted change to highground in lobby BUT made other changes
Moved small ammo kits at mid close to the main base entrance
Deathpits now kill instantly rather than over time
Replaced spray wall with environmental death counter
Added more easter eggs (including a MAJOR one)
Slightly lowered respawn time
Glass ceilings at final now (sometimes) break when a team wins
Added elevator shafts to tunnels
Small detailing changes
Optimisation improvements
Fixed some of BLU base's exterior being culled
Lighting improvements
Probably some other things that i'm too tired to remember
Removed overtime
Removed central ramp to cap zone
Shifted the left exit from lobby into final, and added walls
Added a side-exit from service into final + a new small room to help
Revamped the geometry of final to be more angular
Raised ceilings in many interior areas
Added ceiling detailing in most areas
Lighting improvements
Removed several health/ammo kits
Clipping improvements
Revamped base exteriors at mid
Fixed end-of-round music playing later than intended
Added more frogs
Removed walls and windows at lobby highground
Cleaned up the highground route from garage to lobby
Removed boxes in garage
Detailing overhaul to lobby
Added low wall to the lobby-sewer connector
Removed dynamic respawn times
Slightly increased global respawn times
Flag now deactivates for 30s when returned
Added bananas
Added an extra route to the highground in lobby from garage.
Added a new exit from processing to last & added new room to accomodate this change.
Shifted the small exit from processing into last to now connect from processing to lobby.
Changed detailing in blue processing to be more consistant with red processing.
Lowered damage values in the processing deathpit so it now takes longer to kill players (but is still very deadly!)
Fixed players being able to walk/shoot through some models.
Flag now resets to a position next to the pit when dropped inside, rather than at mid. Flag will still reset to mid like normal when capped.
Added a radial damage resist effect to the flag for whichever team is in possession of it.
Fixed an issue where two health/ammo kits whould spawn in the same spot.
Fixed an issue where the bomb detonation sound would not play when capping.
General detailing improvements.
Players now scream when falling down the pit in last.
Fixed some minor clipping issues.
Fixed both of red's spawn doors opening simultaneously.
Slightly extend defender respawn time.
Added end-of-round music.
Added 'score' sound.