I'd been thinking about doing an update for a while, and now i've finally gotten around to it. Enjoy!
- Removed elevator deathpits.
While these were pretty fun, they turned the underground route from a sneaky flank into last into a claustrophobic, rather dangerous route. With these deathpits removed it should be a bit safer to move through.
- Replaced ramp from 'underground > last' with a jumppad.
The ramp itself was rather steep, and made it so a sniper could hide himself well, while having a sightline onto both spawn exits. Changing this ramp to a jumppad creates new interesting gameplay strategies, while also solving the aforementioned problem.
- Changed blue's pool room from a cave to an indoor space.
The asymmetrical detail of blue's room being in a cave was cool, but since the cave itself was using hydro textures, it created a warm, reddish colour palette which was confusing seeing as how it was a room in blue territory. It now looks a lot more similar to red's room, but with enough of its own detailing to look distinct.
- Added some extra detailing to the capture pit.
Previously, the pit was just that, a pit. Now it's got a little something at the bottom so it's not too boring, and also adding a bit of storytelling.
I've made some new particles for both 'pool' deathpits, as well as the capture pit, and the vents in blue's new pool room.
- Minor clipping fixes
- Minor audio fixes
- Lighting improvements
- Brushwork cleanup
- Lowered file size
- Decluttered some areas