norfolk mc25 a1
why
An arena A/D PassTime map set around a sign casting radius culling (a reference to my first map, done to fulfill MC10's requirements)
A full list is here:
i'm tired
Credit to 14bit for the A/D passtime logic
A full list is here:
# | NAME | HOWE I DID IT |
3 | Pick It Up, But Faster! | PASS Time |
4 | Arena+ | Arena mode is enabled |
5 | PASS Time Panic | PASS Time |
7 | Soaked! | water to cancel fall damage, waterfall to conceal path |
8 | Thinking Inside the Box | Map fits within the specified boundaries |
10 | Spiritual Successor | The plot is related to my first map (radius culling moment) |
11 | Rule of Threes | Three goals |
12 | Hit the Limits | Height difference was used |
14 | Trains | there is a funny train hazard |
16 | Exclusion Zone | map excludes the zones |
17 | Earth, Wind, and/or Fire | train and jump pad |
18 | Lockout | never made a pass map before |
21 | 1024/512 | objectives are roughly 1024 or 512 units apart |
24 | Two Wishes | Doomtrain's passtime wish + maid's arena wish |
Credit to 14bit for the A/D passtime logic