Noodleswords v4i

My first attempt to create a fun and working TF2 map.

  1. New windows!

    Quinnz
    • Added new windows to point buildings
    • Added even more clips
    • Extended no build zones on mid building roofs even further
    • Fixed some lighting bugs from the last version
    • Fixed leaks from the last version

    As always, feedback is appreciated!
  2. Added clipping and additional medkits/ammo kits!

    Quinnz
    • Added additional full medkit/ammo kits next to the subway car in the flanking tunnels
    • Added player clips to a lot of corners to prevent players getting stuck
    • Resized health and ammo kit patches
    • Fixed resupply cabinets going through walls
    • Reduced cap time
    • Added railings to flanking tunnels
    • Extended no build zones on mid building roofs
    • Improved optimization by adding nodraw textures to outside of map (A bit buggy as of rn, still learning how to do it)
    ...
  3. New flanking tunnels!

    Quinnz
    • Added flanking tunnels
    • Added patch overlays for all health and ammo pickups
    • Added no build zones to both spawn roofs
    • Improved clipping on mid buildings
    • Added door frames to most door holes

    Hey all! As this is my first map I'm very proud of it, however I realize now the idea for it is very flawed. I'll be working on my next serious project, most likely a CTF map, however I want to make sure that I keep practicing with this map, and make it as perfect as it can...