Nighttown

Nighttown Final (Stopped)

B3:
===

Visual:
=====

- Removed all Christmas Stuff
- Changed Outside Soundscapes
- More work on the 3D Skybox
- More proper Lighting
- Updated the Map Pictures

Gameplay:
========

- Lowered the Chakuzi

Optimization:
==========

- More Textures have Nodraw
Merry Christmas!

Small Update for Nighttown (lasts until 1.01.2019)

Changelog:

- Changed Building in the middle of the City
- Changed Route in the middle of the City
- Textured most of the Map
- Added Snow Particles
- Added Snow Overlays
- Changed Outside Soundscapes
- Updated Map Pictures
B2:
===

Visuals:
========

- Added new Poster
- Updated Soundscapes
- New SFM Poster

Gameplay:
=========

- Added Start Voicelines
- Increased Spawntime for Blu on Final Point

Optimization:
=============

- More Textures have Nodraw
- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=wy6fghnR510
Visuals:
======

- Added Neon Signs
- Added Loading Photos
- Updated the Map Description

Gameplay:
========

- Fixed floating Doorframe in Blus Courtyard

Optimization:
==========

- More Textures have Nodraw
- More Brushes have func_detail

Changelog Video:
View: https://www.youtube.com/watch?v=RYHrAeeTjVI
A9:
===

Gameplay:
---------

- Added "Were running out of Time" Voicelines for Blu Team

Visuals:
--------

- More Bank Lighting
- Textured the inside of the Bar (80%)

Optimization:
-------------

- More Textures have Nodraw

IM BACK! :) Just a small update
A8:
===

Visuals:
========

- Brightened up overall Lighting
- Added more Lighting
- Added Easter Egg
- Changed Stair Texture
- More Detail in the Casino
- Textured last Palm Pot
- Added more Signs
- Textured inside of Blus first Spawn
- Textured the Shooting Range

Gameplay:
=========

- Cleaned Sightlines
- Changed SMALL Healthpack in the Warehouse to a MEDIUM Healthpack
- Cover Space in Blus Courtyard
- Made the Shooting Range useful
- Added MEDIUM Ammopack at the Start of the City

Optimization:
=============

- More Textures have Nodraw
- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=wZf5CHG6Iqg
Changes:
=======

Visuals:
======

- Textured Ramp
- Textured all Stairs
- Textured Carthouse
- Fixed Shadow on Window Frame in Casino
- Added new Stairs to the Casino
- Added Stain next to the Coffee Machine
- Updated Soundscapes

Gameplay:
========

- Added a Sign near the end of the Parking Lot

Optimization:
==========

- More Textures have Nodraw
- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=Sdy9_gpGf6U
Changes:
=======

Visuals:
======

- Added Easter Egg
- Added more Detail in the Bar
- Lit up the Driveway to Last

Gameplay:
========

- func_nobuild the Pool
- Forward Spawn Lights turn off when Spawn changes

Optimization:
==========

- More Textures have Nodraw

Changelog Video:
Changes:
========

Visual:
=======

- More Detail on Last
- Fixed Bank Door pointing the wrong way
- Textured Palm Pots on Last
- Added Spectator Cameras
- Fixed Shadow on Doorframe in the Driveway
- Fixed Wrong Soundscape playing when leaving the Bar
- Renamed Last Control Point

Gameplay:
=========

- Changed SMALL Healthpack in the Driveway to a FULL Healthpack
- Changed Ramps to Stairs
- Disabled Ability to enter Spawnroom that isnt active

Optimization:
=============

- More Textures have Nodraw
- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=rHlD0uKnqUY
Visual:
=======

- Textured Spawnroom Floor
- Changed Soundscape inside the Bank
- Disabled Shadow on a Track
- More Lighting
- Added Mr. New Vegas Mansion

Gameplay:
=========

- Remade Last
- Cleaned a Sightline

Optimization:
=============

- More Textures have Nodraw
- A few Brushes have func_lod
- More Props have func_detail

Changelog Video:
View: https://www.youtube.com/watch?v=DK7FKANVxaw