- Redesigned mid to be more interesting. More open compared to last time based on "maze" criticism
- Risen the mid cap point to make it level to the rest of the map.
- Added water to the lower section of cap area for potential theming and pyrosharks
- Moved spawns closer to the building
- Got rid of the gate dropdown for
- Redesigned flanks to not be as tall or overpowered for snipers, making it level to the higher ground.
-Added props to break up the empty space and give some sort of theming, no real theme atm.