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Neon A9

update log
  • added patches to visualize where taken health packs are(btw tell me if there are way too many heatlh packs, I want this to be a fun map)
  • added door at side of mid building(it leads to the shade flank route)
  • tried best to tweak spacing so jumps to mid building are more class friendly (if your a slow crouch, do a explosive or crouch jump atm)
update log
  • changed mid building
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  • added balcony
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  • changed intel location
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update log:
  • added flank route
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  • added various health kits and ammo pack
  • fixed other small deatails
update log:
  • added room around mid
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  • reduced sniper sightlines
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  • map has been entirely shrunk by a decent ammount
  • made movement through the map more all-class friendly
  • reduced sight lines somewhat
  • reduced brightness in spawn
  • change the layout of thing
  • added func_respawn
  • changed lighting
added the convention in the end(finally)
version one, update two, patch zero:
  • added environment light
  • reduced flashing lights
less flashing lights outside, added the before forgotten health packs