Narpas72 a7a

3CP Domination with a focus on interesting points

  1. a7a

    Narpas
    Fixed LDR being fullbright
  2. a7

    Narpas
    The main change with this version is to the gamemode. Now, instead of all points always being unlocked, a point will lock once it's captured, and then unlock once another point is captured, so the most recently captured point is always locked. Also changed the waterfall at C a bit to hopefully work a bit better. Also also made a Standin-style CP version which can be found here
  3. Bringing things together

    Narpas
    We're back!
    I don't remember all of the changes, but here are the major ones:
    • Brought both A and C ~256 units closer to mid
    • Raised capture times on all points
    • Expanded cave route behind C a bit
    • Replaced blocked off railing areas at A with plateaus that you can rocket/double jump onto
    • Expanded spawns back so you no longer spawn in the door triggers
    Those should be the main ones
  4. A5

    Narpas
    Here are the changes for A5:
    • Remade some of B
    • Remade spawn areas (again)
    • Changed around respawn wave times
    • Once a team's timer is less than two minutes, the enemy timer will start ticking down an extra second faster
    • Changed some pickups
    • Reverted the oob area around A to how it was in a1, with a clip brush to the ceiling instead of a trigger push. This means that you can no longer jump over or into the foliage/fences
    • Signs pointing to the cap zones not in the spawn...
  5. A4

    Narpas
    Finally, here's version a4!
    Changes:
    • Remade the entire spawn area
    • Removed some pickups from around B to incentivize not camping there
    • Added a small health kit to the upper area in the connector to A
    • Added a small health kit on top of the medium health kit in the area between B and C
    • Added railings to the bridges at C
    • Widened C a bit
    • Added occluders to the deathpits at A
    • Added signage that points to the spawns
    • Removed railings at B
    • Added grates to see...
  6. a3a

    Narpas
    This map has been updated a bit since the last update I posted here, a2. Here's most of the changes since then I remember

    • Widened a bunch of areas
    • Removed a bit of cover and opened up some areas
    • Added signage
    • Added lettered icons to the caps on the hud
    • Changed respawn wave times to be more in favor of the losing team
    • Decreased amount of time off clock by owning all points to four seconds from five seconds
    • Some other stuff probably
  7. a2

    Narpas
    Some changes I'll cover later, just here to upload in time
  8. a1a

    Narpas
    Minor update:
    • Added fences to show where the end of the world is
    • Added small lighting
    • Added spectator cameras
    • Screenshots!
    dom_narpas72_a1a0000.jpg dom_narpas72_a1a0001.jpg dom_narpas72_a1a0002.jpg dom_narpas72_a1a0003.jpg