mvm_yiresa

mvm_yiresa RC5a

Added signage to more clearly communicate what side is disabled
Removed a TON of clutter
Fixed clipping in some areas
Optimization near last
Removed unintentional rocks by grinder
Fixed lighting on tank door being funky on the inside
Added jumppad particles by yrr
A load of bugfixes, dead exploits and additions.
As well as conditioning for random players.

RC4 now includes:
Custom split side icons by Lite
Fixed robo pathing, removal of robot stuck spots, (Thank you Herple Nerp!)
More tags on navigation triggers. (Thank you Herple Nerp!)
Split sides being less exploitable
The removal of a game breaking wave reset bug for split sides.
•Big changes to last, More cover and advantages for red team
•Changed blue side to be more player favored
•Added teleport for bot spawns when a point is capped. (Should catch any late spawning bots)
•Added triggers to push bots out of stuck spots
•Added collision to one way doors.
•Added more health and ammo to blue capture zone, and red last.
•Added Money collection zones to robot spawns.
• Fixed several lighting bugs
• Aligned all unaligned robot holograms
• Moved tutorial blackboard to the upgrades station
• Fixed robot debug teleporters (If you knock a robot on the wrong side of the map, they are returned to spawn)
• Fixed robot stun filter trying to stun players
• Fixed capture points still sounding an alarm after captured
• Added a sound for when the robots are un-stunned
• Tweaked kill pit triggers to be slightly lower
• Blocked money being lost in the tank barricade
• Added custom tank barricade particle

Added Torrent Territory (int) made by: PDA Expert
Several changes to The missions by FlipFTW