mvm_Faza

mvm_Faza RC4

This update is most likely final, and I will finish working on this map, unless I find a serious Bug or exploit.

This update will bring to the map:
Huge decor update.
Improved Optimization.
Adding CUBEMAPS.
Adding an additional path for the tank.
Adding additional bombs.
Lighting improvements.
Improving clips.
Guide for mission maker about how work with this map. (ru, eng)
Bug fixes.
Some Changes to the old map decor.
(If you need to disable reflections enter mat_specular 0)


HOT FIX:
Fixed a bug that allowed red team to enter bots spawn.

STEEL BOILING POINT
- Update brought the following to the map:
Optimization improvement
- adding additional nodraw texture
- Combining some brushes in details
Adding details outside player's area
- Added a building extension to create a tank spawn.
- Added details.
Adding multiple ambient_generics
- Upgrade stations play music before the start of the wave.
- Some light sources have the monotonous sound of fluorescent lamps.
Adding path for the tank
Adding multiple clips
Adding a new mission STEEL_BOILING_POINT
- Expert
- 6 Waves (Tanks included)
Adding multiple locations for engineers
Adding multiple sniper locations
Improved lighting.
New in this update:
Improved lighting
Some NODRAW textures were visible to players, now they are not visible.
Improved hatch model.
Improved NAV.
New Engineers spots.
New Snipers Positions.
Improved Map Optimization.
The new update will provide you with:
New Robot Spawn.
Improved optimization and map performance.
Some Clips Fix.
More triggers and nobuild areas.
More props and details.
Kinda better nav.
One More Ammo box.