MvM_Copper

MvM_Copper RC2A

Most likely this is the latest version, after that, I will stop working on it, I spent too much time on it.

Changes:
Props
Nodraw
Triggers
And a huge amount of changes that I just forgot about.
You get new in RC2A Update .

Changed: No more Electric fence.
Added: New area on Electric fence place.
Added: Engineers spots / Snipers spots.
Fixed: Some Strange lighting.
Added: Clips, triggers.
Added: 45 Props.
Added: 18 New decals.
Added: More nodraw Textures.
Fixed: Bugs that allowed you get out of bounds.

New Mission coming soon. . .
The update doesn't bring anything too special.

Added: Improved lighting
Added: More 21 props.
Added: More nodraw textures.
Added: More Robot-Engineers nests.
Added: Clips, triggers, nobuilds.
Added: A tank gate that just improves the logic of the map.
Added: More buildings near hatch.
Changed: Different locations have been improved.
Changed: Almost all prop_static stairs.
Changed: Nav, avoids, prefers, now work more fair.
Changed: place near hatch more deserted now. Most of the textures near the hatch have become wooden.
Changed: House near hatch, Now it doesn't make you want to disconnect from the map.
Changed: Vents now work properly.
Changed: POG Champ is 8.023% better.

P.S. I forgot some changes, so I suggest you find them yourself.
You get this new fixs, Added and changed things:
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Fixed: No alarm sound when capturing the Gate.
Fixed: The stun sound still playing, after lossing the wave.
Fixed: Strange (and not working) nav paths.
Fixed: SentryBuster Spawn.
Fixed: Some props don't have collision.
Added: like 80 new props.
Added: More pre-skybox buildings.
Added: Better lighting.
Added: More decals.
Added: New Giant spawn, when gate is captured.
Added: New Robo-Engineers places.
Added: More nodraw textures.
Added: More Clips
Added: Triggers and nobuilds.
Added: More pickups.
Added: Second bomb, after gate is captured.
Added: Nav avoids and Prefers.
Added: Better map optimization.
Added: More Area Portals and hints.
Added: More Sniper spots.
Changed: Went now more Thin.
Changed: Some props change location.
Changed: Full ammo pickup now medium.
Changed: POG Champ is 5.555% better.
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I don't think that I will be working on this map more this month, maybe I will release fixes, maybe, of course, I will return to it later, but not now.
IN 2.5A

Global: added a gate.
Changed: Improved paths for robots.
Added: a new section. (the section with the gate.)
Added: New Path for robots.
Added: a lot of clips in all sections.
Added: new nests for robot engineers
Removed: You can't get stuck in the tank barrier anymore
Added: More nobuilds on the map.
Added: new cameras.
Added: more med-ammo packs.
Added: More decals and props.
Added: More lighting and triggers.
Changed: The electric shield now has a Strengh of 180.
Added:More Sniper spots.
Changed: Robots can't get out of bounds
POG Champ is 15.5% better.
Better hatch
And lighting!
IN 2.3 FIX VERSION:
THE BOMB NO LONGER FALLS UNDER THE MAP.
IN 2.3 VERSION:

Added:

3 Windows in the main hall.
Lots of nobuild for engineers in different places.
Knock back from Robots spawn and went.
Water tower.
1 medium ammo pack.
Small medic pack Changed to medium.
Hatch is no longer a point of no return. You can't fall into it
anymore.
Small changes in skybox
POG Champ is 20% better
Most useful door in the map can be open from all sides before
wave start.
No more T H I C C glass.

Deleted:

Obstruction at the vent.
Multiple nobulids.
Killer-hatch.
Few decals.
Collision of railings outside