A4:
- joke with rc went according to plan, now backing up...
- it's more alpha, than beta (men did I have different standards back then)
RC1:
"Release candidate is, basically, how you see your map"
- UEAK Crash.
"I see my map with my eyes"
- TH3 D34DL3$$

- moved to rc1;
- nothing else, really;
- (I lost vmf, so... don't wait for much else)
Here we come. New update incame. Meet it:
- Retexture all of map
- New gameplay mechanic:
- Now each capture spawn sentry nearby all 3 positions
- Positions blocks until sentry nearby become destroyed
- (This technic may be buggy)
Alright. That's all

Yeah. I'm lasy ass

Oh. Also it b2 version now

Attachments

  • koth_multidefence0007.png
    koth_multidefence0007.png
    2.8 MB · Views: 149
  • koth_multidefence0008.png
    koth_multidefence0008.png
    1.9 MB · Views: 145
  • koth_multidefence0009.png
    koth_multidefence0009.png
    2.8 MB · Views: 155
  • koth_multidefence0010.png
    koth_multidefence0010.png
    2.1 MB · Views: 149
  • koth_multidefence0011.png
    koth_multidefence0011.png
    1.9 MB · Views: 144
  • koth_multidefence0012.png
    koth_multidefence0012.png
    1.3 MB · Views: 140
#Patch 1.1
-Added ways to the roof and clips