Mountain Edge - Stage 1

Mountain Edge - Stage 1 v10

- little artpass [the garage at last]
- reverted the lighting to upward's
- fixed some clipping problem
- fixed stuck spots
- fixed BLU players shooting through outside during setup time
- added a fence in the ledge at last
- added boxes in last
- added a 'silo' thing in last
- changed the BLU only door to be opened by anyone also made it into one-way only
- changed the BLU Spawn trapdoor texture and added a little 'cover'
- removed the pine trees in skybox
- removed the trigger_push at the fence thing at last
- and stuff i forgot
v9.1 was deleted something
- clipped some detail trims
- fixed vehicle not working on 3d skybox
- and stuff i forgot
- artpass ..(i think)
- changed the RESPAWN waves for both teams, again
- changed the skybox, for the third time
- changed a couple of trigger_push around last
- made the payload ramp wider on last
- the building on the middle of the map no longer go poof out of thin air
- replaced the nodraw textures in BLU spawn
- made the One Way door into 'BLU Door'. No reds allowed, Blus allowed
- added 3 small health pickup
- added a sign for the BLU spawn

- added a useless wood floor on the payload tracks because the map maker can't fix a annoying displacement

- removed the rock clipping on last
- fixed displacements
- cow
- and stuff i forgot
- The mountain had a bad weather, its going to rain, idk lol
overcast weather
- artpass
- Fixed another broken displacement
- Fixed mercs pixel walking on window props
- Fixed Red spawn prop fading
- Pushed back the RED Spawn
- BLU Spawn 'Improvements'
- Removed the insane payload rollback near B
- Added a Payload Rollback after the Payload Checkpoint A
- Added a window in BLU Spawn
- changed some stuff on the flank route
- changed the respawn waves [after BLU Caps A]
- changed the trigger_push hitbox on last
- clipped the rock + added signs on it so people can know that you can't stand on it (please don't stand on it please)
- and stuff i forgot
- Bit of artpass - cliff and stuff lol
- Fixed a couple of broken displacement
- Fixed mercs getting stuck on some area
- Fixed clipping
- Added a new Door in flank routes, BLU can open it
- Made the door on the 'flank' route one way
- Changed the skybox, this is temporary
- Improved the stair on first blu spawn area
- removed the overlay of funny face soldier and engineer smiling
- and stuff i forgot
- Artpass half of the map
- Added a temporary 3d skybox [taken from A14 of the original map]
- Fixed displacement issues
- stuff and i forgotten
- Fixed visible nodraw on the celling
- Artpass ..not a bit
- Fixed the weird shadows [temporary fix]
- Fixed the visible stairs, THIS TIME
- Fixed broken Player Clips
- Changed the map lighting
- Changed some stairs stuff
- Changed the Respawn waves, again
- Added a little bit of wall around Payload Checkpoint One
- and stuff i forgot
- Artpass a bit
- Added a tunnel route near RED Spawn
- Added occluders for optimization
- Adjusted the Respawn Waves for both teams
- Fixed the stupid shadows
- Fixed the clipping that makes players not fall off a cliff
- Moved the Payload start area
-
- A little bit of artpass
- Adjusted the respawn waves [second checkpoint spawnwaves]
- OPTIMIZATION
- Added a tv that plays music for the blu team
because Waiting for the Set-up time to reach 0 is just idk
-
Added a counter flank for the red at last
you have to do a jumps
- Added some covers
- changed the displacement terrain thing a bit
- changed the stairs
- changed the "right side cliff stairs" path
- changed the BLU Spawn points
- changed the highground blu flank door thing to be narrow
- changed the small health pickup to medium pickup in Second checkpoint
- moved the one way door and made to be TWO WAY DOOR
- and some stuff i dont remember