Alpha 8
- Lowered RED's respawnwavetime to 7
- Removed 30sec from the roundtime
- Removed some stairs from the BLU side of A
- Relaxed the clipping at A a wee bit since there was a spot that didn't really need it
- Adjusted geometry at B
- Added a second route for RED that leads to B
- Said routes have one-way doors now to stop BLU from getting in there
- Removed the open window at B
- Reshaped a building interior near B to fix a case where teams could interact with the cart through walls
- Added some crates at the back area of last
- Removed the one-way door RED had at that same area, let's see if it's a good idea
- Chances are, it probably isn't
- Fixed a case where the client has a fit trying to understand the finale pit
That last one is an odd thing: apparently it was due to the grate being too close to the func_brush so the client thought you were walking on both the prop and the brush at the same time?
This is all a wild guess but that's all I have, considering the issue got fixed by just lifting the grate up a notch