added temporary failsafe for the monkey getting stuck in his spawn location, if the monkey doesent move from his intro position for 3 seconds he will teleport to the control point
-hopefully we can figure out why tf_bots do what they do so we dont have to keep it like this
b1! the artpass begins!
- some areas are still left untextured and some areas obviously are in need of more fleshing out, but im putting this version out there right now to test some gameplay changes and see if detailing is affecting gameplay in any way
mirrored observation room near second spawn exit to be more safe for defenders
removed useless back route in intel
added two prop jumps into vents, one in intel one in lobby
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