monkeynaut

monkeynaut b5

whats new?
  • added temporary failsafe for the monkey getting stuck in his spawn location, if the monkey doesent move from his intro position for 3 seconds he will teleport to the control point
    -hopefully we can figure out why tf_bots do what they do so we dont have to keep it like this
  • minor visual changes
thanks to all the playtesters!
whats new?
thanks to all the playtesters!
Whats new?
  • more artpassing!
  • more textures!
  • more particles!
  • all that good stuff
  • removed a propjump to vents in intel room
  • optimization!!!
Script changes:
  • Now featuring monkey bonemerging while carried!
  • Monkey now starts to walk back after 3 seconds instead of 4.5.
  • Monkey now wanders around its capture area
  • Monkey now spawns at the monkey_enter_red/monkey_enter_blue info_target and walks to the capture zone.
Thanks to all the playtesters!
whats new?
  • added new route to mid
  • re-opened closed door on battlements
  • moved spawn further back
  • dont rember
  • visual improvements
  • minor changes
thanks to all the playtesters!
what was fixed?
  • fixed missing nav mesh
  • fixed missing monkey animations
whats new?
  • b1! the artpass begins!
    - some areas are still left untextured and some areas obviously are in need of more fleshing out, but im putting this version out there right now to test some gameplay changes and see if detailing is affecting gameplay in any way
  • mirrored observation room near second spawn exit to be more safe for defenders
  • removed useless back route in intel
  • added two prop jumps into vents, one in intel one in lobby
  • re-added soundscape
  • some optimization
  • minor gameplay changes as a result of detailing
  • minor changes
thanks to all the playtesters!
whats new?
  • restructured basement route exit
  • minor changes
thanks to all the playtesters!
whats new?
  • re-added battlements door
  • added health and ammo in battlements room
  • added more signage
  • centered front spawn exit door
  • removed useless space at the back of intel room
  • minor changes
thanks to all the playtesters!
whats new?
  • moved intel position on the middle of the intel room
  • expanded vent route to become a flank
  • moved spawn to be more forward
  • blocked off connecting doorway at mid battlements
  • removed crates on bridge
  • halved monkeys walk speed
  • added a 5 second delay before the monkey starts moving
  • fixed monkey A posing until it is picked up
  • minor changes
thanks to all the playtesters!
whats new?
  • added monkey vscript! thanks @LizardOfOz
  • added glass to the death pit rocket silo, sealing it off
  • added taller crates at mid
  • i forgot
  • minor changes
thanks to all the playtesters!