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-new building along the cliff stair entrance to the bridge building ( instead of a railing blocking player to fall off the cliff)
-mine elevator opposite of the bridge to make it less confusing which areas are accesible
-spawn area is now higher by 24 units
-beam clipping
-ammo packs nerfed
-moved a beam higher
2 medium packs to 2 small packs
next to the ramp flank 1 pack from medium to small
-spawn building got a massive graphical update
-building from spawn to mid got split into two sections connected with a bridge ( ref. as bridge building from no on)
-map got longer
-pickups moved
-ramp flank is now lenghtier
misc fixes
- missing window next to the watchtower on blu side
-watchtower door and window on blu side is extremely funky
-missaligned brush on mid towers
-wall door next to spawn is extremely dark
-one rock wall formation weirdly shaded
-hole in the ground out of bounds next to spawn cliff
-some windows fading out too close
-clipping
-optimization
-fixed snow textures inside mine shaft
-added snow decals
-added a little hut out of bounds
To do list
-train crash after one team wins 2 rounds
-birds flying off after one team captures mid
-propane cannons explosion sound effect
-bird informational bilboards
-binoculars and some other props
Other than that I'm quite satisfied with this version and finally it feels somewhat finished in comparison to the previous ones
gameplay :
-cliff buillding got reworked + graphical update
-staircase to mines reworked
- pickups moved
-a lot of stuff wasn't properly mirrored or just non-existent now fixed
misc:
-new light bulbs in mine
- mist particle effects ( thought I can't see them on my end either not working or I have them turned off )
-clipping
gameplay:
-reworked area around mid
-reworked a building in the spawn area
misc:
-view balcony is now larger
- more detail and props all over the map
-clipping
-fixed lilght shadows being broken
"there should be no custom hud packed in
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