Changelog:
Layout
Shop area/Floor 01 can now access Platform/Floor 03 directly via escalator
Mezzanine/Floor 02 is now more open
Paths into the central areas in Floor 01 and 02 have been brought closer together to keep choices available while also not splitting the teams too much
Added a wall surrounding the stairs from 02 to 01 near Spawn rooms
Medium Health kit in Floor 01 reduced to a Small one, added Small Ammo pack under it
Fixed clipping issues
Details
Added signs to let players know which floor they're heading into when using stairs
Floor 01 = Highest floor, Shop area
Floor 02 = Middle floor, Mezzanine and Capture point area
Floor 03 = Lowest floor, Metro Platform
Changed each floor's wall textures to make it easier to distinguish:
01: Plaster, 02: Brick, 03: Tiles
Logic
Metros now pass by the platform more often and they can no longer be blocked by players
More spawn points have been added
Performance
Aggressively optimized visleaves
Some models now have fade distances
Added (very inconspicuous) Fog